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{ Category Archives } Java

LWJGL 2.0 Applets in Action

Now that LWJGL 2.0 beta 1 is out in the wild, there are a couple of applets demonstrating the new feature of embedding a game in an applet using the native LWJGL Display rather than an AWT component. There are some wrinkles to iron out yet. For example, running the applet a second time in […]

LWJGL 2.0 Beta 1

The Lightweight Java Game Library team have announced the first beta release of LWJGL 2.0. Here’s the list of changes as posted in the announcement:
LWJGL 2.0 changesMajor changes * fmod and devil removed * dropped support for windows 9x * glu moved to lwjgl_util * glu now uses buffers instead of arrays * New Display.setParent() […]

Java on iPhone, iPod Touch

If you are looking to get some games on the iPhone or iPod Touch, you may soon be able to consider using Java. Sun is rapidly putting together a plan for a JVM on the platform. I’m starting to wish I had a Touch instead of the 160GB iPod classic. I might just get one […]

High Noon

This is a neat little game that is a remake of a classic C64 title. It could have sucked up a lot of my time if I didn’t have other things to do right now. You can launch the game via Java Webstart or, if you are on Windows, download a zipped executable. It uses […]

Interview with Jeff Kesselman About Project Darkstar

I somehow missed this when checking the Project Darkstar homepage over the past few days, but there’s an interview over at java.sun.com with Jeff Kesselman, the “chief instigator” of the project. It covers a great deal about the server quite concisely. It’s a great read even if you already know what Darkstar is about.
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