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Game News from the D World

Out on the D Programming Language front, there are a couple of recent game-related announcements: a new freeware game called Atomorun2008 (which might be open sourced in the future), and the first release candidate of an open source 2D physics lib called Blaze. The latter project has been in development for a couple of months […]

Pyro Particle Editor for Free

The Pyro Particle Editor, developed and sold by Fenomen Games, has a regular price tag of $99.99 (unless your company’s yearly income exceeds $250,000, in which case it costs $1,999.99). Now, Fenomen are giving it away free for your first title, or at least that’s what it says on the features list. I assume that […]

YouTube APIs

I’ve never even considered the idea of adding the ability to generate gameplay videos to any game I might develop. There are plenty of external tools for that. Now, however, it’s something I might consider.
YouTube has opened up its services to external applications. You can interact with the site in many new ways from your […]

SOIL: Simple OpenGL Image Library

Here’s something I missed when it was initially being discussed over at GameDev.net. The Simple OpenGL Image Library was created as an enhancement of Sean Barret’s stb_image (something else I’d overlooked before). The author wanted a lightweight, dependency-free image loader for his OpenGL textures. Several people in the GDNet thread mentioned that they were dropping […]

Steve Streeting on Flex

Steve Streeting took a dive into Adobe Flex and wrote up his opinions of the experience. I wasted entirely too much time playing that little lander game he threw together in an afternoon. I’ve been considering toying around with Flex as well, if I can make the time for it.
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