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{ Category Archives } Game Tools

Project Darkstar C Client

Sun’s Project Darkstar team has released a new C client for their Java game server. This is a great starting point for those wanting to use Darkstar, but need the client to be in another language. If you download the client archive, cClient9.6, make sure to add the .tar.gz extension to it. It was posted […]

JMonkey Engine 2.0 SVN

More news on the Java game dev front. The JMonkeyEngine hit 1.0 in October of last year. Since the project started, the source has been hosted at java.net in CVS. Over the past few months, work has been going on behind the scenes on JME 2.0. Just the other day, JME developer Joshua Slack announced […]

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LWJGL 2.0 Applets in Action

Now that LWJGL 2.0 beta 1 is out in the wild, there are a couple of applets demonstrating the new feature of embedding a game in an applet using the native LWJGL Display rather than an AWT component. There are some wrinkles to iron out yet. For example, running the applet a second time in […]

LWJGL 2.0 Beta 1

The Lightweight Java Game Library team have announced the first beta release of LWJGL 2.0. Here’s the list of changes as posted in the announcement:
LWJGL 2.0 changesMajor changes * fmod and devil removed * dropped support for windows 9x * glu moved to lwjgl_util * glu now uses buffers instead of arrays * New Display.setParent() […]

Game News from the D World

Out on the D Programming Language front, there are a couple of recent game-related announcements: a new freeware game called Atomorun2008 (which might be open sourced in the future), and the first release candidate of an open source 2D physics lib called Blaze. The latter project has been in development for a couple of months […]