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{ Category Archives } Game Programming

D Programming Language and Games

Wow, almost a month since my last post. How time flies.
The D Programming Language is slowly picking up traction around the web. One of the areas where it is finding some favor is in open source games. There are also a couple of commercial indie games that use D. Today, I’ve written posts on my […]

October is Gaming Month at JavaLobby

This month, JavaLobby is doing something I’ve never seen them do. They are celebrating Java games through what they are calling Gaming Month. From the looks of it, they’re just going to be making other Java developers aware of what’s going on out there in the Java gaming world. It’s such a small world, though, […]

Microsoft’s Donnybrook: An Experimental Game Networking Architecture

This is cool stuff. Microsoft Research is working on a project, currently called Donnybrook, which will allow network-efficient and responsive MMO deathmatch games. The system adjusts the number of player updates a player receives based upon which player(s) he is focused on. So if you have two particular players in your viewframe, you will receive […]

Arc 2D Game Library

If you think you might be interested in giving D a spin for game development, and I highly recommend it, Clay Smith has released a new alpha version of his Arc library. More info and relevant links on my D blog post.
Technorati Tags: D Programming Language, game programming, game development, 2D graphics, game tools

OpenGL Font Rendering Done Right

Tomasz “h3r3tic” Stachowiak has put together a brief, but useful, tutorial on rendering text in OpenGL with FreeType. A lot of people use the old technique of generating a font bitmap and loading it into display lists. h3r3tic calls this method “stupid,” and rightly so. If you want to learn how to get prettily rendered […]