Skip to content

{ Category Archives } Game Programming

The Code Suppository Repository

While doing some research today, I stumbled across John Ratcliff’s Code Suppository blog. Lots of interesting and useful code to be found there. He has compiled links to the latest versions of everything in his Code Suppository Source Collection. Much of the code is graphics related, or useful for graphics and game programming. You may […]

The Dobbs Challenge

Dr. Dobb’s Journal is hosting a game development contest called The Dobbs Challenge. It’s a bit different from most game development contests I’ve seen online. In this one, they provide a complete game, including the full source code and art assets, for you to mod. The contest is obviously sponsored by Microsoft. Aside from the […]

YouTube APIs

I’ve never even considered the idea of adding the ability to generate gameplay videos to any game I might develop. There are plenty of external tools for that. Now, however, it’s something I might consider.
YouTube has opened up its services to external applications. You can interact with the site in many new ways from your […]

SOIL: Simple OpenGL Image Library

Here’s something I missed when it was initially being discussed over at GameDev.net. The Simple OpenGL Image Library was created as an enhancement of Sean Barret’s stb_image (something else I’d overlooked before). The author wanted a lightweight, dependency-free image loader for his OpenGL textures. Several people in the GDNet thread mentioned that they were dropping […]

Steve Streeting on Flex

Steve Streeting took a dive into Adobe Flex and wrote up his opinions of the experience. I wasted entirely too much time playing that little lander game he threw together in an afternoon. I’ve been considering toying around with Flex as well, if I can make the time for it.
Technorati Tags: game programming, game development, […]