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{ Category Archives } Game Design

Blackguard Wants to Know…

Ryan Shwayder asks, “What 10 features would exist in your ultimate MMO?” Many MMO players and wannabe designers have ideas of features they like, don’t like, or would like to see. All of these are fair game for this particular discussion. Post your ideas in this thread at the MMO Round Table forums.
Technorati Tags: MMO, […]

Steve Streeting on Software Design

Steve Streeting has posted seven tips on software design. None of them are specific to games, but all seven are applicable. I can say I agree with all of them, but #5 is the one I think is one of the most important in the game design process - particularly for an indie:
5. Ruthlessly define […]

Raph’s List

Raph Koster posted his list of 40 ways to be a better game designer. Looking over the list, I found some things on it I already try to do (#1 on his list, about prototyping with placeholder art, I blogged about recently), and other things I had never considered, but most I have heard/read about […]

Whining Players

As a Dark Age of Camelot player I wander over to the Camelot Vault once in a while just to see if anything interesting is posted there. Usually, there isn’t. Reading the posts, I often get the impression that most of the people who post there are teenagers, though I know that’s not really true. […]

Jay Barnson on AI

When I read Jay Barnson’s review of TGB last week, I made the mistake of not subscribing to his blog feed. Today, I went back to the blog by chance and found some great posts he has made recently on game AI.
The series of three posts began when he was commenting on Raph Koster’s recent […]