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{ Category Archives } Game Design

SocioTown’s Uninvited Guests

The social MMO SocioTown, from Outside The Box Software, has what I think is a wonderful solution to handling uninvited guests a player might find in his apartment. The video says it better than any words I could type.

Technorati Tags: games, MMO, MMOG, social games, SocioTown

Implementing Useless Game Features

In much of the game design literature out there, you’ll likely see advice about game features along the lines of, “if it isn’t fun, it doesn’t belong in the game.” That’s good advice, for sure. Features that aren’t fun can kill an otherwise enjoyable game. But a particularly frustrating type of unfun feature is one […]

Raph Koster: Designing For Everywhere

Raph has posted the slides from his AGDC07 talk, Designing for Everywhere. They are available in three different formats and well worth a look for all of you budding game designers out there. And, as Raph said in his blog post, “you should be able to get the gist of what I said without needing […]

The Design Doc

Much has been written over the past few years about the game industry and design documents. In postmortems, you can read how some went right and others went wrong. In game design books you can find samples of design documents, advice on how to write them, and templates to help you get started. But for […]

Tinytalk Podcast

I came to the MU* scene a bit later than I might have. It was 1995, I was 24 years old, and the internet was just taking off in Korea. Learning HTML was quite a bit of fun. I had a home page set up at Geocities and I was constantly looking for new things […]