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{ Category Archives } Game Business

Areae Ready to Reveal Project: Metaplace

Raph Koster announced his new company, Areae, in December of last year in a brief post on his blog. Since then, he has given several interviews regarding the company, but has been (understandably) secretive of the big project they’ve had in the works, other than saying that it merges the MMOGs of the game industry […]

Achaea Turns Ten

Congratulations to Matt Mihaly and the rest of Iron Realms on the decennial of Achaea, the text mud that got the company going. There have been many times over the last ten years when I’ve toyed with the idea of putting together a commercial text game, but have tossed the idea out as too difficult […]

When Anti-Piracy Goes Too Far

I’m pretty hardcore when it comes to disliking people who pirate digital products. I think that those who knowingly do so are scum and should face stiff penalties when caught. But I’m also hardcore in my belief that you can’t treat your customers like criminals. Making honest people, who bought a product in good faith, […]

Some OpenGL Version Stats

Cas of PuppyGames is generous in sharing with other indie developers some of the useful stats he has collected. Today, he has posted the number of installations of different OpenGL versions across Linux, Mac OS X and Windows, taken from users of his games over the past seven months. Obviously, the games Cas puts out […]

Stamp Out Piracy

It is not uncommon for independent game developers, after working hard for several months and often spending thousands of their own dollars, to find the fruits of their labor pirated. It’s a very demoralizing experience for some. What’s even worse, though, are the pirates who sell the work as their own.
From time-to-time, indie game developers […]