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{ Category Archives } D

2D Physics Demo in D

Clay Smith has ported Erin Catto’s GDC 2006 2D Physics Demo from C++ to D. Get it at DSource.

D Tip: Policy-based Design

Policies are a powerful technique to use for some class designs. It’s a well known solution in C++, but someone coming to D may run into wrinkles using certain variations of the technique. I recently posted two entries (1, 2) on my D blog showing two ways to implement policies in D. Templates in D […]

Artificial Neural Networks in D

The first installment in a series of articles covering the use of the AND (Artificial Neural Networks in D) library is up at the D Journal. Anyone interested in using D for game programming or AI work should check this out (along with another D journal article on using the Derelict bindings for game development […]

D For Games

The D Programming Language is a promising language being developed by Walter Bright of Digital Mars. Not yet at a 1.0 release, a steadily growing community has gathered around the language. There are a number of community projects in fields as diverse as cryptography and 3D graphics. While not yet ready for Prime Time, D […]