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{ Category Archives } D

Game News from the D World

Out on the D Programming Language front, there are a couple of recent game-related announcements: a new freeware game called Atomorun2008 (which might be open sourced in the future), and the first release candidate of an open source 2D physics lib called Blaze. The latter project has been in development for a couple of months […]

D Programming Language and Games

Wow, almost a month since my last post. How time flies.
The D Programming Language is slowly picking up traction around the web. One of the areas where it is finding some favor is in open source games. There are also a couple of commercial indie games that use D. Today, I’ve written posts on my […]

Arc 2D Game Library

If you think you might be interested in giving D a spin for game development, and I highly recommend it, Clay Smith has released a new alpha version of his Arc library. More info and relevant links on my D blog post.
Technorati Tags: D Programming Language, game programming, game development, 2D graphics, game tools

OpenGL Font Rendering Done Right

Tomasz “h3r3tic” Stachowiak has put together a brief, but useful, tutorial on rendering text in OpenGL with FreeType. A lot of people use the old technique of generating a font bitmap and loading it into display lists. h3r3tic calls this method “stupid,” and rightly so. If you want to learn how to get prettily rendered […]

Introducing Smoothie

I recently decided to, once again, bury the game project I’ve been working on. There were several reasons for doing so. The biggest is that D has reached a state where not only is it ready for production code, it blows other languages out of the water. So I’ve scrapped the thousands of lines of […]