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LWJGL 2.0 Applets in Action

Now that LWJGL 2.0 beta 1 is out in the wild, there are a couple of applets demonstrating the new feature of embedding a game in an applet using the native LWJGL Display rather than an AWT component. There are some wrinkles to iron out yet. For example, running the applet a second time in the same browser session will cause it to hang for some people. But at least now, LWJGL applets are much more usable for production work than in previous versions.

If you’re interested in checking it out, you can try out the demo applet (and if you’re a kind soul, report any feedback you have about it over in this thread at JGO). Check out how smoothly you can transition from running in the browser to running in full screen and back. For something a little different, give the latest game prototype from Kevin Glass a try. He’s updated it to use the new LWJGL applet stuff. Both applets use his Slick library, which is another great tool for Java game developers.

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