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Game News from the D World

Out on the D Programming Language front, there are a couple of recent game-related announcements: a new freeware game called Atomorun2008 (which might be open sourced in the future), and the first release candidate of an open source 2D physics lib called Blaze. The latter project has been in development for a couple of months and is based in large part on some successful C++ physics packages.

The number of resources available to D game programmers is growing steadily thanks to contributions from people like these. And there are people popping up frequently who are using D for game dev. From the perspective of someone who doesn’t have a huge investment in C++ middleware or legacy code, I’d say it’s a great option. But there are some downsides that could be blockers for some. I may write up a bit on that somewhere down the road.

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{ 1 } Comments

  1. Miguel | March 18, 2008 at 2:13 am | Permalink

    “But there are some downsides that could be blockers for some. I may write up a bit on that somewhere down the road.”

    Please do! Whenever you get a chance of course.

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