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D Programming Language and Games

Wow, almost a month since my last post. How time flies.

The D Programming Language is slowly picking up traction around the web. One of the areas where it is finding some favor is in open source games. There are also a couple of commercial indie games that use D. Today, I’ve written posts on my D Blog regarding three different games, two open source and one commercial, that were created with D.

I’m a big fan of D myself and have been messing around with it for four years now. I maintain Derelict, a collection of D bindings to popular game development libraries like SDL, OpenGL, OpenAL and more. I’m also involved in a community-driven alternative standard library for D called Tango.

Personally, I find D to be a fantastic middle ground between C++ (of which I am not a fan) and Java (with which I have a love-hate relationship). If you are interested in learning more about D, there is a short book to be published
soon by Apress, written by myself and the three Tango project leads, that introduces both D and Tango. You can read more about the book on my blog, where I will post future announcements and updates regarding its publication.

I did say in a post here last month that I was getting back into my groove, but I actually haven’t. I’ve ignored this blog largely because I’ve been ignoring game development completely for the past couple of months. In November, the only projects I gave any attention to were the book and a few bugfixes for Derelict. I’ve got a Tango-related project that I need to get a move on soon, so I likely won’t dive back in to the game dev world completely for a while yet. I do want to post here more frequently than I have been though!

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