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LWJGL Getting D3D?

Since I’ve been spending so much time with D over the last couple of months I’ve fallen out of synch with news related to Java game development. While taking some time to get caught up, I learned that there is a project in the works to add a D3D (or DirectGraphics if you prefer) binding to LWJGL. It’s still very much a work in progress and may never actually see the light of day, but if it does work out that will give LWJGL users an alternative code path on Windows.

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