<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Introducing Smoothie</title>
	<link>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/</link>
	<description>News, opinions, articles, tips &#038; tricks on game development with an Indie twist.</description>
	<pubDate>Wed, 20 Aug 2008 14:16:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: GameDevMike &#187; Blog Archive &#187; Devlog: Core Smoothie</title>
		<link>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20403</link>
		<dc:creator>GameDevMike &#187; Blog Archive &#187; Devlog: Core Smoothie</dc:creator>
		<pubDate>Mon, 14 May 2007 08:09:42 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20403</guid>
		<description>[...] interfaces in Smoothie that are borrowed from Slick are the GameContainer and Game. There are some similarities, but quite [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] interfaces in Smoothie that are borrowed from Slick are the GameContainer and Game. There are some similarities, but quite [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clay</title>
		<link>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20389</link>
		<dc:creator>Clay</dc:creator>
		<pubDate>Sun, 13 May 2007 04:31:32 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20389</guid>
		<description>Alright alright :) Have fun, 2D rocks!

I expect to share ideas. Don't be too offended by my competitiveness. . . ;)</description>
		<content:encoded><![CDATA[<p>Alright alright <img src='http://gdmike.statbuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Have fun, 2D rocks!</p>
<p>I expect to share ideas. Don&#8217;t be too offended by my competitiveness. . . <img src='http://gdmike.statbuff.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gdmike</title>
		<link>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20378</link>
		<dc:creator>gdmike</dc:creator>
		<pubDate>Sat, 12 May 2007 09:27:56 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20378</guid>
		<description>&lt;i&gt;Sounds exactly like ArcLib, except ArcLib will not have 3D support because that would defeat the purpose of a 2D game library.&lt;/i&gt;

I don't see it that way. I think they can complement each other quite well. Having support for a full 2D game engine from within a 3D game, and vice versa, allows for some cool interactions. To see this sort of thing in practice, you can look at what people are doing with Torque Game Builder and the Torque Game Engine from &lt;a href="http://www.garagegames.com/index.php?sec=mg&#038;mod=home&#038;page=news" rel="nofollow"&gt;GarageGames&lt;/a&gt;.

&lt;i&gt;The goals for my library also align up with yours as well. The only thing I lack for my library is time and manpower, but Iâ€™d say with my limited resources Iâ€™ve managed to already meet about 45% of the features smoothie would have.&lt;/i&gt;

All 2D libraries are going to share similar functionality. The big difference comes in the interface. I'm not out to compete with anybody, I just want to stretch my D legs with a useful project. Once I get it into a usable state, I'll be happy to compare notes with you and see what comes of it.</description>
		<content:encoded><![CDATA[<p><i>Sounds exactly like ArcLib, except ArcLib will not have 3D support because that would defeat the purpose of a 2D game library.</i></p>
<p>I don&#8217;t see it that way. I think they can complement each other quite well. Having support for a full 2D game engine from within a 3D game, and vice versa, allows for some cool interactions. To see this sort of thing in practice, you can look at what people are doing with Torque Game Builder and the Torque Game Engine from <a href="http://www.garagegames.com/index.php?sec=mg&#038;mod=home&#038;page=news" rel="nofollow">GarageGames</a>.</p>
<p><i>The goals for my library also align up with yours as well. The only thing I lack for my library is time and manpower, but Iâ€™d say with my limited resources Iâ€™ve managed to already meet about 45% of the features smoothie would have.</i></p>
<p>All 2D libraries are going to share similar functionality. The big difference comes in the interface. I&#8217;m not out to compete with anybody, I just want to stretch my D legs with a useful project. Once I get it into a usable state, I&#8217;ll be happy to compare notes with you and see what comes of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clay</title>
		<link>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20377</link>
		<dc:creator>Clay</dc:creator>
		<pubDate>Sat, 12 May 2007 08:24:11 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2007/05/11/introducing-smoothie/#comment-20377</guid>
		<description>Sounds exactly like ArcLib, except ArcLib will not have 3D support because that would defeat the purpose of a 2D game library. 

Maybe we can team up and work on making one very good 2d library suite. I will eventually get around to tile mapping code and other semi-generic game specific features as well. The goals for my library also align up with yours as well. The only thing I lack for my library is time and manpower, but I'd say with my limited resources I've managed to already meet about 45% of the features smoothie would have. 

Of course, if you don't that is fine as well, just some friendly competition. 

Good luck.</description>
		<content:encoded><![CDATA[<p>Sounds exactly like ArcLib, except ArcLib will not have 3D support because that would defeat the purpose of a 2D game library. </p>
<p>Maybe we can team up and work on making one very good 2d library suite. I will eventually get around to tile mapping code and other semi-generic game specific features as well. The goals for my library also align up with yours as well. The only thing I lack for my library is time and manpower, but I&#8217;d say with my limited resources I&#8217;ve managed to already meet about 45% of the features smoothie would have. </p>
<p>Of course, if you don&#8217;t that is fine as well, just some friendly competition. </p>
<p>Good luck.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
