<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: The Engine Trap</title>
	<link>http://gdmike.statbuff.com/2006/08/12/the-engine-trap/</link>
	<description>News, opinions, articles, tips &#038; tricks on game development with an Indie twist.</description>
	<pubDate>Wed, 20 Aug 2008 14:42:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: GameDevMike &#187; Blog Archive &#187; Devlog: The Game</title>
		<link>http://gdmike.statbuff.com/2006/08/12/the-engine-trap/#comment-23306</link>
		<dc:creator>GameDevMike &#187; Blog Archive &#187; Devlog: The Game</dc:creator>
		<pubDate>Tue, 11 Sep 2007 10:17:46 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2006/08/12/the-engine-trap/#comment-23306</guid>
		<description>[...] when I hit a wall, I&#8217;ve started over numerous times, often in different languages. I wrote a post last year about writing game engines when you really want to write games, yet I still embarked on a project [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] when I hit a wall, I&#8217;ve started over numerous times, often in different languages. I wrote a post last year about writing game engines when you really want to write games, yet I still embarked on a project [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Glass</title>
		<link>http://gdmike.statbuff.com/2006/08/12/the-engine-trap/#comment-179</link>
		<dc:creator>Kevin Glass</dc:creator>
		<pubDate>Sun, 13 Aug 2006 22:00:47 +0000</pubDate>
		<guid>http://gdmike.statbuff.com/2006/08/12/the-engine-trap/#comment-179</guid>
		<description>You're absolutely dead on here. "If you want to make a game, make a game" - is exactly it. The pragmatic programmer would be proud.</description>
		<content:encoded><![CDATA[<p>You&#8217;re absolutely dead on here. &#8220;If you want to make a game, make a game&#8221; - is exactly it. The pragmatic programmer would be proud.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
