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A Neat Font Feature

Every game has fonts. Most games implement 2D fonts that overlay on the screen. Some game engines implement font billboards that can be used as name tags hovering over a character’s head. Some times the font system is implemented independently of other rendering systems, sometimes as part of the GUI. But it isn’t too common to see a game that implements fonts as part of a particle system. Shawn Kendall describes just such a system in his latest blog entry. For those that require hand holding, he doesn’t take you step-by-step through the process. But if you can put two and two together then it’s not a big leap from his blog post to implementing it yourself, perhaps improving on it in the process. But it’s a nifty idea, for sure.

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